As you’d expect from the Like a Dragon game series, the Amazon Original series promises plenty of action – and Takeuchi performs fight scenes himself. He says that in learning martial arts for the role, he began by focusing on post-prison Kiryu, the Dragon of Dojima who has become a seasoned fighter, and then work backwards from there.

“When the story starts in 1995, Kiryu’s fighting style is still rough and not very effective, because he has not formally learned martial arts and he is just using his instincts,” says Takeuchi. “I wanted to portray him growing as a fighter, as he gradually becomes able to beat his opponents. So his fighting style in each of the two eras is very different.”

Rather than any specific reference, Kiryu’s fighting style in 2005 is based partly on the game and partly created from scratch.

Takeuchi had this black kimono custom-made after falling in love with the fabric, and chose to wear it for the announcement of Like a Dragon: Yakuza, saying, “It matches Kiryu’s image perfectly”.
Takeuchi had this black kimono custom-made after falling in love with the fabric, and chose to wear it for the announcement of Like a Dragon: Yakuza, saying, “It matches Kiryu’s image perfectly”.

Like a Dragon: Yakuza is actually not Takeuchi’s first time to work with Masaharu Take, after appearing as a background extra in the director’s 2014 action-comedy film In the Hero. “I was on screen for about two seconds,” he laughs. He describes Take as a director who is able to permeate his sets with passion and positivity. “Sometimes he gives us intricate direction, and sometimes he let us go for it, which made for a fulfilling environment for us actors,” he says.

“I don’t think anyone else could have made a show like this,” he continues. “Take was able to portray the flavor of Kamurocho, a town with a living population. He was very particular to cast background actors through a ton of auditions as Kamurocho’s denizens, so that we could simply enter the world he had broguth to life. It was a luxury.”

Kamurocho in the games is truly alive, almost a character unto itself, and Takeuchi says great care was taken to recreate it for the screen. Kamurocho was originally based on a real-life Tokyo nightlife district; the version we see in the show was shot largely on production sets, portraying the area slightly differently in each of the show’s two eras.

“Kamurocho in 1995 is a lively, warm, sparkling place filled with energy,” says Takeuchi. “The set was so detailed, from each passerby to every corner of its streets, that I felt like I had traveled back in time. It didn’t feel like a set at all. Yes, there is some CG enhancement, but I think it was the people who really brought it to life. You can’t fake that.

“On the other hand, after Kiryu leaves prison and returns to Kamurocho in 2005, there have been various changes to the laws, and the atmosphere is colder than it was when he left in 1995. While the Kamurocho of 1995 features warm colors like orange, 2005 has cooler grays and blues. It reflects Kiryu’s loneliness, feeling out of step with the people around him.”

Takeuchi’s breakthrough role was as the lead in Kamen Rider Drive, while his other credits include the Detective Pikachu movie and some acclaimed theater appearances.
Takeuchi’s breakthrough role was as the lead in Kamen Rider Drive, while his other credits include the Detective Pikachu movie and some acclaimed theater appearances.

When Like a Dragon: Yakuza hits Prime Video globally in October, it will follow in the footsteps of global hit shows set in Japan such as Shogun and Tokyo Vice, along with game adaptations such as Amazon’s own incredible Fallout series. The Like a Dragon game franchise is already highly acclaimed and sells well around the world, but the drama series will surely reach an even wider, more diverse audience. While the production itself involves collaboration from Amazon’s global teams, the series was written, filmed and produced in Japan. As such, Takeuchi is cautiously curious about the show’s reception overseas.

“I’m excited to see what will happen,” he says. “The games are popular overseas, but the show includes elements that may be uniquely Japanese, and Kiryu is a very Japanese character. The show also has a specific flavor that may be different from other successful game adaptations, so I’m curious to see how it will be received.

“The show is set in Kamurocho’s underworld and features stories about the yakuza, but it is also vibrant. It’s dark, but it’s also bright. Its story is driven by hope, and while it has strong depictions of violence, it also asks questions about the meaning of family, parenthood, love and so on. These are universal themes that anyone can relate to.”

While the show’s story will not recreate that of the games exactly, Takeuchi says that even when making the show from scratch, links to the game were inevitable. “I think that’s the appeal of the original game series — it’s impossible to diverge too far from the original story,” he says. “The game developers at Sega told me the show is faithful to the games and that my performance was faithful to Kiryu, so that’s enough for me!”

Daniel Robson is Chief Editor of IGN Japan. Find him on Twitter here.

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